cone of possibility
In watching the terrific online class “Leading Like a Futurist” by Lisa Kay Solomon on LinkedIn Learning, I came across this great concept for a “cone of possibility” that diagrams the ability to see multiple futures – such a key … Continue reading cone of possibility
moment factory, DMX and unreal engine
Moment Factory and Unreal Engine posted a couple interesting videos showing off how they are integrating DMX programming and pre-viz into Unreal Engine. While much of this is not necessarily that much different from programs like Vectorworks Spotlight suite or … Continue reading moment factory, DMX and unreal engine
digital experiences at huis ten bosch
Japanese theme park Huis Ten Bosch opened an impressive digital experience they call Fantasia City of Light, largely based on highly creative interactive projection and projection-mapping effects. Huis Ten Bosch, a Dutch inspired theme park in Nagasaki, Japan, opened a … Continue reading digital experiences at huis ten bosch
under the sheets
Poland-based 3D visualization artist Iryna Nalyavaiko posted some gorgeous 3D visualization experiments, exploring a mountain landscape with illuminated footpath, but rendering the “mountains” as textile fabric simulations. A simple but beautiful concept. As she writes: 3D environments created with fabric.“Under … Continue reading under the sheets
lumen in unreal engine 5
An interesting overview video exploring the phenomenal lighting capabilities of the upcoming UE5. Powerful stuff for lighting/archviz applications: Continue reading lumen in unreal engine 5
virtual production and its impact on the real world?
The incredibly fast progress of “virtual production” techniques in filmmaking is just astounding and will soon drive radical innovation in the broader built environment. Virtual production uses a combination of large format direct-view LED display walls with live-rendered content and … Continue reading virtual production and its impact on the real world?
lighting for beginners – via Blender
Blender is an incredibly powerful open-source (and thereby totally free!) modelling, animation and rendering program. But for all that power, it has a rather steep learning curve. Fortunately, it has a massive community of folks churning out fantastic tutorials and … Continue reading lighting for beginners – via Blender
DIY faux neon
Here’s a nice video from Adam Savage’s Tested YouTube channel on making your own DIY faux-neon LED sign. For any of you old enough to have specified neon or cold cathode on a commercial project, the incredible ease of using … Continue reading DIY faux neon
why do VR games look bad? how to achieve VR in real life?
Here’s an interesting video that discusses the present-day (2021) reality of VR headsets. I find the concept of “pixel density per degree field of view” fascinating. You might want to skip to about 3:00 for the good stuff. The key … Continue reading why do VR games look bad? how to achieve VR in real life?
six hot trends in lighting
Here’s a short video summarizing my “six trends” concepts – using lots of eye-candy from my own previous project work. This video turned out to be a hybrid crossover of thought leadership with my own professional portfolio. A portfolio of … Continue reading six hot trends in lighting
100 FX artists build a 3D contraption…
I came across this amazing video featuring the stunning work from a 3D visualization competition hosted by 3D FX artist Clinton Jones on his YouTube channel PWNISHER. An absolutely mesmerizing collection of environments, contraptions, animations, lighting styles, etc.! So inspiring! Continue reading 100 FX artists build a 3D contraption…
storyboarding for architectural interfaces
Storyboarding is a common technique used in movie production that many designers of physical places will need to embrace and explore as architectural environments integrate evermore dynamic experiences via digital signage and digital lighting technologies. If you’re not familiar with … Continue reading storyboarding for architectural interfaces
you + pea: videogame urbanism
You+Pea are a wildly creative upstart design studio exploring the fusion of interactive game-engine technologies with architectural and urban design. I can’t help but wonder how such fun, abstract, interactive representations of architectural and urban environments will inform how lighting … Continue reading you + pea: videogame urbanism
elon musk’s 5 step R&D strategy
Youtube channel Everyday Astronaut just scored an amazing interview with Elon Musk at SpaceX’s Boca Chica development site, where SpaceX is rapidly – and I do mean RAPIDLY – iterating their Starship rocket development program. During the video, Elon laid … Continue reading elon musk’s 5 step R&D strategy
monogram creative controls
I came across this cool set of desktop physical controls called Monogram Creative Console. There’s just something very intriguing about the tactility, fused with the flexibility of snapping together various styles of physical controls and digital mapping for endless functions … Continue reading monogram creative controls
luminous patterns – the lost projects
A couple projects were completed after the Luminous Patterns venture was effectively terminated, but I managed to track down on the Interwebs a couple images of each — to at least prove to myself that all our hard work is … Continue reading luminous patterns – the lost projects
luminous patterns – unreal engine content clips
From my archives: I came across a series of videos we produced back in 2016-2017 for the Luminous Patterns venture. At the time, my venture team worked with Philips Research and a thesis student from the University of Breda to … Continue reading luminous patterns – unreal engine content clips
ohmie 3D printed biopolymer lamp
Ohmie is a 3D printed table lamp from Milan-based Krill Design that uses a “completely natural and compostable” blend of waste orange peel with a base bio-polymer. The desk lamp itself is a nice little design (but honestly, this feels … Continue reading ohmie 3D printed biopolymer lamp
the perception of time in architecture
Actively designing the experience of time is the next great opportunity for architects, lighting designers and other design professions focused on the built environment. The PBS Youtube series “It’s Okay to Be Smart” has a fantastic primer on how the … Continue reading the perception of time in architecture
LED screens and compound curves
Compound curves: The Final Frontier? Over the past couple years I’ve noticed several Chinese suppliers of direct-view LED panels offering some wild options for compound curved screen surfaces (i.e. a curve that bends in two planes, such as a sphere … Continue reading LED screens and compound curves