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Future Trends in Architectural Lighting

  • about Brad Koerner
    • about Brad Koerner
    • portfolio
    • future envisioning videos
    • conferences, publications, etc.
    • book list
    • connect with me
  • the future of lighting series
    • six disruptive trends in architectural lighting
    • smart signage concept for retail shelving
    • virtual production and its impact on the real world?
    • hyper vignettes: localizing digital/physical experiences
    • 5 tips to prevent digital signage burnout
    • trends in digital media for athletic facilities
    • active objects, surfaces and zones
    • media-driven vs data-driven environments
    • next evolution of lighting
    • wrap your spaces in social media
    • embedded lighting series
    • the future of office design?
    • the DC powered building
    • koerner design wins US DOE sustainable luminaire design competition
  • innovation management
    • what’s the value of innovation management?
    • the innovation attitude matrix
    • innovation management: marketing vs product marketing vs sales communications
    • elon musk’s 5 step R&D strategy
    • Business thinking for designers
    • being a good product manager = listening, synthesis, advocacy
    • mixtape for product management
    • lighting designers: “independence” is cutting your potential short

Tag: live rendering

Interactive Lighting

disney imagineering and live conversational character interactions

March 7, 2022 Brad Koerner

Disney’s new Star Wars Galactic Galactic Starcruiser immersive entertainment experience just hosted its first paying customers, prompting a massive number of YouTube posts and reviews on the experience. First, if you’re not up on the whole thing, Theme Park Insider … Continue reading disney imagineering and live conversational character interactions

Future Lighting

moment factory, DMX and unreal engine

September 24, 2021 Brad Koerner

Moment Factory and Unreal Engine posted a couple interesting videos showing off how they are integrating DMX programming and pre-viz into Unreal Engine. While much of this is not necessarily that much different from programs like Vectorworks Spotlight suite or … Continue reading moment factory, DMX and unreal engine

Lighting Technology

lumen in unreal engine 5

September 15, 2021 Brad Koerner

An interesting overview video exploring the phenomenal lighting capabilities of the upcoming UE5. Powerful stuff for lighting/archviz applications: Continue reading lumen in unreal engine 5

Future Lighting

virtual production and its impact on the real world?

September 14, 2021January 24, 2022 Brad Koerner

The incredibly fast progress of “virtual production” techniques in filmmaking is just astounding and will soon drive radical innovation in the broader built environment. Virtual production uses a combination of large format direct-view LED display walls with live-rendered content and … Continue reading virtual production and its impact on the real world?

Lighting Education, Uncategorized

lighting for beginners – via Blender

September 12, 2021September 10, 2021 Brad Koerner

Blender is an incredibly powerful open-source (and thereby totally free!) modelling, animation and rendering program. But for all that power, it has a rather steep learning curve. Fortunately, it has a massive community of folks churning out fantastic tutorials and … Continue reading lighting for beginners – via Blender

Cool Architects

you + pea: videogame urbanism

August 23, 2021 Brad Koerner

You+Pea are a wildly creative upstart design studio exploring the fusion of interactive game-engine technologies with architectural and urban design. I can’t help but wonder how such fun, abstract, interactive representations of architectural and urban environments will inform how lighting … Continue reading you + pea: videogame urbanism

Future Lighting

unreal engine: virtual production lighting

October 10, 2020October 9, 2020 Brad Koerner

Unreal Engine released some “bonus content” that follows up on my previous post covering the state of live-rendering technology. A fascinating discussion from movie producers, but with clear and profound considerations for the future of architectural lighting: Continue reading unreal engine: virtual production lighting

Lighting Technology

live rendering in 2020

September 13, 2020 Brad Koerner

Live rendering technology, originally developed in the gaming industry for achieving photo-realistic interactive gameplay, is sweeping through both Hollywood content creation and the AEC/development industries. Live rendering technologies offer profound technical opportunities in design visualization, collaboration, and innovative use of … Continue reading live rendering in 2020

Future Lighting

the virtual sets of the mandalorian (yet again!)

August 28, 2020 Brad Koerner

I just can’t get enough of seeing the behind the scenes of the Mandalorian, with the production’s use of large-format LED screens and live rendering technologies to create virtual backgrounds (check out my previous posts on the Mandalorian, Jon Favreau’s … Continue reading the virtual sets of the mandalorian (yet again!)

Interactive Lighting

revr studios – interactive VR

November 16, 2018November 22, 2018 Brad Koerner

Revr Studios is a Madrid-based rendering studio and VR software that was spun-out of Lighting Design Collective.  Check out this video demonstrating the capabilities of live rendering + VR visualization for exploring architectural lighting design. Continue reading revr studios – interactive VR

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