biomimetic lighting systems

There are three broad market trends currently impacting architecture and urban design:  The first is the incorporation into the exteriors of buildings of novel energy conservation (e.g. solar shading systems) and generation (e.g. solar photovoltaic) features.  The second is the continued development and incorporation of “low-resolution” digital media displays on building facades and within larger urban settings.  The third is the desire for communities to develop differentiated, “branded” urban environments to stimulate their local economies. There is tremendous innovation space contained within the overlap between these three trends.  How are lighting systems incorporated into the innovative exterior cladding systems of … Continue reading biomimetic lighting systems

3+1: fundamental lighting categories

Above is a rendering I made to help explain a basic way to categorize light sources.  Lighting can be broken down into three fundamental geometric categories: point sources, linear sources, and planar sources.

Now, we don’t live in a conceptually perfect Euclidean world, and the perception of relative scale of course matters in how one defines a certain light source.  What is approximating a skinny “line” of light at a far distance resembles a rectangular plane of light at a near distance, so context is essential in these categorizations.

A direct result of this relative scale perception issue is that when points, lines and planes are aggregated together in clusters, they create visual textures across a meta surface.  Let’s call these the “3+1” fundamental geometries of lighting.

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osram’s “airabesc” oled + led fixture

OSRAM launched a stylish combination OLED + LED pendant fixture called the “Airabesc” at the recent iSalone/Euroluce show.

OSRAM has been experimenting with OLED technology for well over a decade now (I personally saw back in 1999 an early OSRAM prototype OLED while at Harvard’s School of Design ).    Its nice to see OLEDs finally reaching the output levels needed for general illumination.  And the fixture is  definitely following the du jour architectural trends of biomimetic, swoopy styling enabled by digital design and fabrication.

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Lighting Inspiration: Tron Legacy

Disney has been promoting its Tron reboot for what seems like several years at this point.  I’m not a sci-fi geek, but this movie has caught my attention for its crazy, intrinsic use of lighting effects to achieve the movie’s overall aesthetic.

My contention has been that the future of lighting is clear:  just look to past sci-fi movies to see what the environments of the future will look like.  Star Wars and Blade Runner are two prime examples of environmental lighting visions that have already come to pass.

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sculpture + projection = awesomeness, part two

Yet another sculpture + projection installation: Designboom has a post on installation called “Morphology“, which employs simple white cubes as projection surfaces.  Melbourne artist Kit Webster projects extraordinary digital kaleidoscope effects on the cubes, some of which really distort visual space perspective in amazing ways.  The video … Continue reading sculpture + projection = awesomeness, part two

sculpture + projection = awesomeness

Core77 posted an installation called “Augmented Sculpture” by German artists Grosse8 and Lichtfront. Consisting of an angular wooden sculpture surrounded by four precisely registered video projectors, Lichtfront seamlessly projects a dazzling sequence of patterns onto the sculpture. These guys should get T-shirts made up that say: “Trigonometry rocks my world!” Continue reading sculpture + projection = awesomeness