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Future Trends in Architectural Lighting

  • about Brad Koerner
    • about Brad Koerner
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  • the future of lighting series
    • welcome to the luminous ‘20s
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    • trends in digital media for athletic facilities
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    • embedded lighting series
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    • next evolution of lighting
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    • koerner design wins US DOE sustainable luminaire design competition

Tag: unreal engine

Lighting Inspiration

kinetica living patterns – unreal engine

January 27, 2021 Brad Koerner

There is something about this video of a plugin for Unreal Engine that really inspires me, relating back to my work on embedded lighting and luminous patterns. The setup is beautiful and the motion is hypnotic… Continue reading kinetica living patterns – unreal engine

Future Lighting

unreal engine: virtual production lighting

October 10, 2020October 9, 2020 Brad Koerner

Unreal Engine released some “bonus content” that follows up on my previous post covering the state of live-rendering technology. A fascinating discussion from movie producers, but with clear and profound considerations for the future of architectural lighting: Continue reading unreal engine: virtual production lighting

Future Lighting

unreal engine now controls DMX lighting

October 9, 2020 Brad Koerner

Wow, this is really profound: Geodesic Games released a plugin that allows Unreal Engine to directly control DMX lighting and accessories. You can watch a complete demo and detailed explanation below: There is unbelievable potential here for architectural lighting and … Continue reading unreal engine now controls DMX lighting

Lighting Technology

live rendering in 2020

September 13, 2020 Brad Koerner

Live rendering technology, originally developed in the gaming industry for achieving photo-realistic interactive gameplay, is sweeping through both Hollywood content creation and the AEC/development industries. Live rendering technologies offer profound technical opportunities in design visualization, collaboration, and innovative use of … Continue reading live rendering in 2020

Future Lighting

the virtual production of the mandalorian

February 24, 2020February 24, 2020 Brad Koerner

It might have seemed strange when I previously posted a video of Jon Favreau discussing digital transformation of Hollywood-style movie making, but I don’t think many people understand the incredible power poised by large-scale, direct-view LED wall surfaces. Neither do … Continue reading the virtual production of the mandalorian

Lighting Technology

lightact

July 7, 2018July 6, 2018 Brad Koerner

Lightact is a very interesting lighting and media control system.  There are bunch of features baked into the system that are quite state-of-the-art, such as: Native 3D visualization Control of lighting, video and audio Real time rendering, particle and image … Continue reading lightact

Future Lighting

unreal engine demo by vrtisan

May 31, 2016June 1, 2016 Brad Koerner

Via Dezeen, a demo video by London-based visualization studio VRtisan  showing the potential of the architectural design process in VR. My own group at Philips Lighting, our Luminous Patterns team, is experimenting with the Unreal Engine for live renderings of our … Continue reading unreal engine demo by vrtisan

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