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Lucept by Koerner Design

Lucept

Future Trends in Architectural Experiences

  • about Brad Koerner
    • about Brad Koerner
    • portfolio
    • future envisioning videos
    • conferences, publications, etc.
    • book list
    • connect with me
  • the future of lighting series
    • six disruptive trends in architectural lighting
    • smart signage concept for retail shelving
    • virtual production and its impact on the real world?
    • hyper vignettes: localizing digital/physical experiences
    • 5 tips to prevent digital signage burnout
    • trends in digital media for athletic facilities
    • active objects, surfaces and zones
    • media-driven vs data-driven environments
    • next evolution of lighting
    • wrap your spaces in social media
    • embedded lighting series
    • the future of office design?
    • the DC powered building
    • koerner design wins US DOE sustainable luminaire design competition
  • innovation management
    • what’s the value of innovation management?
    • the 3 sins of innovation theater
    • the innovation attitude matrix
    • innovation management: marketing vs product marketing vs sales communications
    • elon musk’s 5 step R&D strategy
    • Business thinking for designers
    • being a good product manager = listening, synthesis, advocacy
    • mixtape for product management

Tag: unreal engine

Business & Innovation

an omniverse, a metaverse and a mesh walk into a bar…

January 25, 2022 Brad Koerner

Microsoft, Meta (aka Facebook), and NVIDIA have recently launched high-profile vision pieces showcasing their individual takes on virtual reality systems – what the tech press is currently labeling the “metaverse” – a variant of the broader internet focused on data-enriched … Continue reading an omniverse, a metaverse and a mesh walk into a bar…

Future Lighting

moment factory, DMX and unreal engine

September 24, 2021 Brad Koerner

Moment Factory and Unreal Engine posted a couple interesting videos showing off how they are integrating DMX programming and pre-viz into Unreal Engine. While much of this is not necessarily that much different from programs like Vectorworks Spotlight suite or … Continue reading moment factory, DMX and unreal engine

Lighting Technology

lumen in unreal engine 5

September 15, 2021 Brad Koerner

An interesting overview video exploring the phenomenal lighting capabilities of the upcoming UE5. Powerful stuff for lighting/archviz applications: Continue reading lumen in unreal engine 5

Future Lighting

virtual production and its impact on the real world?

September 14, 2021March 8, 2023 Brad Koerner

The incredibly fast progress of “virtual production” techniques in filmmaking is just astounding and will soon drive radical innovation in the broader built environment. Virtual production uses a combination of large format direct-view LED display walls with live-rendered content and … Continue reading virtual production and its impact on the real world?

Cool Architects

you + pea: videogame urbanism

August 23, 2021 Brad Koerner

You+Pea are a wildly creative upstart design studio exploring the fusion of interactive game-engine technologies with architectural and urban design. I can’t help but wonder how such fun, abstract, interactive representations of architectural and urban environments will inform how lighting … Continue reading you + pea: videogame urbanism

Creative Manufacturers

luminous patterns – unreal engine content clips

July 2, 2021 Brad Koerner

From my archives: I came across a series of videos we produced back in 2016-2017 for the Luminous Patterns venture. At the time, my venture team worked with Philips Research and a thesis student from the University of Breda to … Continue reading luminous patterns – unreal engine content clips

Lighting Inspiration

kinetica living patterns – unreal engine

January 27, 2021 Brad Koerner

There is something about this video of a plugin for Unreal Engine that really inspires me, relating back to my work on embedded lighting and luminous patterns. The setup is beautiful and the motion is hypnotic… Continue reading kinetica living patterns – unreal engine

Future Lighting

unreal engine: virtual production lighting

October 10, 2020October 9, 2020 Brad Koerner

Unreal Engine released some “bonus content” that follows up on my previous post covering the state of live-rendering technology. A fascinating discussion from movie producers, but with clear and profound considerations for the future of architectural lighting: Continue reading unreal engine: virtual production lighting

Future Lighting

unreal engine now controls DMX lighting

October 9, 2020 Brad Koerner

Wow, this is really profound: Geodesic Games released a plugin that allows Unreal Engine to directly control DMX lighting and accessories. You can watch a complete demo and detailed explanation below: There is unbelievable potential here for architectural lighting and … Continue reading unreal engine now controls DMX lighting

Lighting Technology

live rendering in 2020

September 13, 2020 Brad Koerner

Live rendering technology, originally developed in the gaming industry for achieving photo-realistic interactive gameplay, is sweeping through both Hollywood content creation and the AEC/development industries. Live rendering technologies offer profound technical opportunities in design visualization, collaboration, and innovative use of … Continue reading live rendering in 2020

Future Lighting

the virtual production of the mandalorian

February 24, 2020February 24, 2020 Brad Koerner

It might have seemed strange when I previously posted a video of Jon Favreau discussing digital transformation of Hollywood-style movie making, but I don’t think many people understand the incredible power poised by large-scale, direct-view LED wall surfaces. Neither do … Continue reading the virtual production of the mandalorian

Lighting Technology

lightact

July 7, 2018July 6, 2018 Brad Koerner

Lightact is a very interesting lighting and media control system.  There are bunch of features baked into the system that are quite state-of-the-art, such as: Native 3D visualization Control of lighting, video and audio Real time rendering, particle and image … Continue reading lightact

Future Lighting

unreal engine demo by vrtisan

May 31, 2016June 1, 2016 Brad Koerner

Via Dezeen, a demo video by London-based visualization studio VRtisan  showing the potential of the architectural design process in VR. My own group at Philips Lighting, our Luminous Patterns team, is experimenting with the Unreal Engine for live renderings of our … Continue reading unreal engine demo by vrtisan

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