Here’s an interesting video that discusses the present-day (2021) reality of VR headsets. I find the concept of “pixel density per degree field of view” fascinating. You might want to skip to about 3:00 for the good stuff. The key … Continue reading why do VR games look bad? how to achieve VR in real life?
Large format LED screen technology coupled with live rendering is advancing so fast that it’s going to soon “trickle down” and make a dramatic impact on architectural design and architectural placemaking. Our architectural places will blur the distinction between “real … Continue reading the virtual production of the mandalorian, season two