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Lucept by Koerner Design

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Future Trends in Architectural Experiences

  • about Brad Koerner
    • about Brad Koerner
    • portfolio
    • future envisioning videos
    • podcast episodes
    • conferences, publications, etc.
    • book list
    • connect with me
  • the future of lighting series
    • six disruptive trends in architectural lighting
    • smart signage concept for retail shelving
    • virtual production and its impact on the real world?
    • hyper vignettes: localizing digital/physical experiences
    • 5 tips to prevent digital signage burnout
    • trends in digital media for athletic facilities
    • active objects, surfaces and zones
    • media-driven vs data-driven environments
    • next evolution of lighting
    • wrap your spaces in social media
    • embedded lighting series
    • the future of office design?
    • the DC powered building
    • koerner design wins US DOE sustainable luminaire design competition
  • innovation management
    • what’s the value of innovation management?
    • the 3 sins of innovation theater
    • hallowed halls: what makes an enduring innovation space?
    • the fallacy of brand management
    • the innovation attitude matrix
    • innovation management: marketing vs product marketing vs sales communications
    • elon musk’s 5 step R&D strategy
    • Business thinking for designers
    • being a good product manager = listening, synthesis, advocacy
    • mixtape for product management

Tag: extended reality

Business & Innovation

an omniverse, a metaverse and a mesh walk into a bar…

January 25, 2022 Brad Koerner

Microsoft, Meta (aka Facebook), and NVIDIA have recently launched high-profile vision pieces showcasing their individual takes on virtual reality systems – what the tech press is currently labeling the “metaverse” – a variant of the broader internet focused on data-enriched … Continue reading an omniverse, a metaverse and a mesh walk into a bar…

Uncategorized

why do VR games look bad? how to achieve VR in real life?

August 30, 2021August 30, 2021 Brad Koerner

Here’s an interesting video that discusses the present-day (2021) reality of VR headsets. I find the concept of “pixel density per degree field of view” fascinating. You might want to skip to about 3:00 for the good stuff. The key … Continue reading why do VR games look bad? how to achieve VR in real life?

Future Lighting

the virtual production of the mandalorian, season two

April 2, 2021April 4, 2021 Brad Koerner

Large format LED screen technology coupled with live rendering is advancing so fast that it’s going to soon “trickle down” and make a dramatic impact on architectural design and architectural placemaking. Our architectural places will blur the distinction between “real … Continue reading the virtual production of the mandalorian, season two

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